This time I came across a wide selection of good old fashioned beat-the-hell-out-of-everything games. You know, games like Golden Axe.
Ah, those were the days weren't they? 2-d gameplay but on a 3d landscape. You try to hit an oncoming enemy only to learn hes not exactly level with you, then he punches you in the face. Indeed there's no denying that these games were hard, after all they were designed to make you put in more coins, yet no matter how much money you poured into them it would never be enough.
I don't actually know what makes these games so addicted, their cruel, they cheat, and they laugh at your obvious lack of skill... Huh, maybe that's it? Whatever it is they had the pattern for it and all other games of the same genre had it as well. Some were better then others.
Some were f***ing amazing.
I wont name any here dear reader or how I got them, but I played two that were hands down awesome. One of them was your usual giant robot affair. Now usually you can just draw up some robots and make the combat like double dragon but with lasers, but not the one I played reader. No, the one I played would take your giant robot, tear its limbs off, and then tear its own limbs off to make use of your ones. What?

Another thing I noticed that set this game apart from the usual affair was the fact that every melee weapon had like four combos (Two different attacks for the legs). In games like this you had only one combo, and they were special if it had two, yet here this game was tearing robots up in dozens of ways. Stuff like this makes you take a serious look at our games today and sigh with regret.
Onto the other game and a point about both of them. The second game was a dungeon and dragons one and before i go off ranting again I have to say, considering its just a beat em up they stayed quite close to their source material (If you know the spells and monsters of DnD you'd be surprised how much they kept in for just this little game). This one was good fun but brutal. I picked the mage character so i was throwing magic everywhere and it was alot of fun.

Was it frustrating? Not really. Was it rewarding? Yes.
I've found that I like to discover hidden things all on my own. Even if its for the most basic game play elements it feels so good to find out how to make it work with no help at all. I feel alot of games today are missing out by telling the player everything about their game, even before the game comes out. When I play prototype and my hands become hammers I wont be surprised I'll just think "Oh, I've got that power now".
A recent defining moment for me about hidden gameplay was while I was playing Kingdom Hearts 2. It was during an early boss fight and I was thinking "Well time to do some damage, best transform" (If you don't know, in KH2 you can transform into different more powerful types, e.g. magic power or combat power). Now I had gone through all the tutorials about this power, tried them out a bit and generally had a good idea how they worked before getting into any big fights. So imagine my surprise when I went to turn into this:


It went a something like this:
"Holy crap! What the hell is this?! Urr.. Attack! Holy shit that's amazing! How am I doing this?! Oh I won... it ran out.... how the hell do I do that again?!"
When really cool stuff in a game takes you by surprise, that is an awesome game.
Edit: I recently found out that if you played with three people on the giant robot one, when you reached a boss they would combine into a super robot... Why do games today not do this?! Garrr!
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